DECSTBM doesn’t work because of our unicode half-block shenanigans. We’re squeezing two pixels into each terminal character, and so we want to be able to “scroll” in half-pixels; our scroll needs to turn lower half blocks into upper half blocks when we’re moving vertically. That operation just doesn’t exist.
As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.
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🚀 Part 1. 开箱体验:极简与硬核的碰撞,更多细节参见im钱包官方下载
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